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Doom Scifi Skull, Zbrush Character Sculpting | 3D Visuallising/Concepting

For this post, I wanted to make a futuristic sci-fi enemy for a game similar to doom and destiny.
The concept of the creation is made by me, inspired by a Destiny 2 enemy that I saw randomly on social media.
I used the classic apps to do my work, explained below
To be mentioned, I started this project with a full body, but ended up going just for the head
in order to create and learn more. And I started it before the female ronin character*
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- I used Zbrush to create the all the elements, by sculpting with various tools.
- Blender to retopology manually and uv unwrapping and render
- Sub. Painter to bake the textures and color the character. (including ready smart materials with adjustments)
- Photoshop to edit the uploads.
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Objects : 7
Vertices : 55,750
Triangles : 110,182
(Topology could be less on teeth and the flesh things, and cut off backface overlapping with the main head to increase overall perfomance)

Front and back Render

Front and back Render

Side 3-4 left / Render

Side 3-4 left / Render

Side 3-4 right / Render

Side 3-4 right / Render

Front and back Mesh

Front and back Mesh

Front and back WireFrame

Front and back WireFrame

Side 3-4 WireFrame

Side 3-4 WireFrame

Zbrush01

Zbrush01

Zbrush02

Zbrush02

Zbrush03

Zbrush03

Zbrush04

Zbrush04

Zbrush05

Zbrush05

Texture Set 01

Texture Set 01

Texture Set 02

Texture Set 02