Here is one of my first sci-fi assets helmet design! For this post, I wanted to begin using Zbrush and maya. I followed up
one of the courses from the Maxon website to begin my learning in hard surface modelling/sculpting
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- I used Zbrush for sculpting the model, using custom (created in zbrush) and existing alphas (Learned a lot about Zbrush tools). Also Remeshed with Zremesher
- Blender to UV unwrap
- Substance Painter to create textures (using modifier layers from existing materials, but also created my own ones)
- Maya to render (learned about material creation, movement etc).
- Photoshop to edit Renders
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Materials : 1
Quality of Textures: 4k Resolution
Textures : Albedo, Roughness, Metallic, Opacity, Normal, AO, Displacement/Height, ID (Baked in 8k)
Overall triangles : 158.124 (for better representation)
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