This is my first fully experiment on making a character using Zbrush as much as possible and avoid other applications.
I was initially following a guide on Udemy, which was explaining on how to do multiple stuff on Zbrush
(UI setup, tools, workflow, etc)
I ended up loosing my progress following the guide, so I went straight on pinterest, found an interesting design made by nico (twitter)
and proceed to make his character in 3D. (if by chance this is not the artist, credits goes to the original one)
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- I used Zbrush to create the body, head, outfit and other elements, by sculpting with various tools.
- Blender to retopology and clean up some assets (mainly used auto retopo in zbrush)
- Unreal engine 5.7 for thumbnail render (using fab assets for free)
- Sub. Painter to bake the textures and color the character.
- Photoshop to edit uploads.
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