Germanic Sallet Helmet, small experiment that I worked months ago and finished today.
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- Zbrush define shapes and hard surface sculpting
- Blender retopology and uv unwrapping, render
- Unreal to thumbnail render
- Sub. Painter to bake the textures and color the character.
(including ready smart materials from maxon website with adjustments)
- Photoshop to edit the uploads.
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Triangles : 15,174, exclude the chainmail 14,420.
Material : 4 (Upper armor, lower armor, belts, cloths
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Disclaimer :
- The top of the helmet design was a free asset used by another creator (alpha map/brush)
- Metal details from alpha map/brus were the same (small details on zbrush sculpt)