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Medieval Sallet German - Full pipeline

Germanic Sallet Helmet, small experiment that I worked months ago and finished today.
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- Zbrush define shapes and hard surface sculpting
- Blender retopology and uv unwrapping, render
- Unreal to thumbnail render
- Sub. Painter to bake the textures and color the character.
(including ready smart materials from maxon website with adjustments)
- Photoshop to edit the uploads.
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Triangles : 15,174, exclude the chainmail 14,420.
Material : 4 (Upper armor, lower armor, belts, cloths
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Disclaimer :
- The top of the helmet design was a free asset used by another creator (alpha map/brush)
- Metal details from alpha map/brus were the same (small details on zbrush sculpt)

Render - Blender 01

Render - Blender 01

Render - Blender 02

Render - Blender 02

Render - Blender 03

Render - Blender 03

Render - Blender 04

Render - Blender 04

Render - Blender 05

Render - Blender 05

Render - Blender 06

Render - Blender 06

Render - Blender 07

Render - Blender 07

Render - Blender 08

Render - Blender 08

Render - Blender 09

Render - Blender 09

Reference image

Reference image

Zbrush - Sculpt

Zbrush - Sculpt

Manual - Retopology

Manual - Retopology

Textures - Substance Screenshot 01

Textures - Substance Screenshot 01

Textures - Substance Screenshot 02

Textures - Substance Screenshot 02

UV - Substance 01

UV - Substance 01

UV - Substance 02

UV - Substance 02

UV - Substance 03

UV - Substance 03

UV - Substance 04

UV - Substance 04