Here is my final project done during my graduation of my university!
A cooperative game about two dragons souls who they have to help each other to find out power and eliminate
the dark entity that killed them once they were humans!
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For this project I mainly researched out on how to enhance cooperation experience based on visual design methodologies or techniques and artistically designed most of the elements seen!
Likely levels, dragons, gates, boxes etc.
I also worked together with the game designer of the team to enhance the visual artstyle of the environment and make sure that those elements dont mixup with what is needed.
Together with creating understandable and clean VFX using particle systems and small tools made by other unity creators
(smoke, fireball, icebreath, grass and movement animation of the dragons were assets that I used and adjusted to the needs of the project).
I helped with making UI elements and their base start for the programmer lead to continue with.
Overall we were 3 members working under this research project for about 5 months and 1-2 months of full development into this final prototype/version.
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Overall applications used :
- unity
- zbrush
- blender
- substance painter
- visual studio
Teaser trailer - Youtube