One of my first mech creations!
That was supposed to be just a test but I went full on it!
The result should have been realistic with as much details as possible, but because of
a project (project O.) I used this model and created a style from realistic markers to digital like gundam modelling in real life.
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- PureRef to gather references for mechs and other parts
- Blender to create all parts, UV unwrapping and render
- Substance Painter to bake the textures and color the character.
- Photoshop to edit the uploads.
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Triangles : 110,374
(Including the weapon and the shield).
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Ready assets seen :
Crane (edited) render =
https://sketchfab.com/3d-models/tower-crane-49851dc7a51b43bda6aea06856c26a85#download
Texture for walls (edited), render =
Google search
Human figures (edited) render =
Google search