One of my early creations done for one my study electives in CMGT, "Creature design level 3"
I made my own assignment calling it "biomechanical creature" and went with a theme of biomechanical elements and medieval armors.
I researched, concepted, sketches/designed, sculpted, retopology, uv unwrap, textured/baked, rigged and animated the shown creature/character.
The theme of the world that its supposed to come from is a Germanic advanced civilization with a lot of elements looking medieval.
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- PureRef to gather references for horses/dinosaurs/rhinos etc
- I used Zbrush to create the all the elements, by sculpting with various tools.
- Blender to retopology manually, UV unwrapping and render
- Substance Painter to bake the textures and color the character. (including ready smart materials with adjustments)
- Photoshop to edit the uploads.
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Triangles : 98,858
(Topology could be overall lower on teeth muscles and armor parts use more triangles)
Animation - Outdated model