One of my electives works for my third year of my study, creature design level 2.
I decided to make a ray using as a main reference Avatar world and concepting, include designs
of a a jet fighter to make it able to fly.
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I expanded my knowledges of Zbrush sculpting and UE5 Rendering systems with this elective and concepting in more detail.
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- I used blender for modelling and UV unwrapping
- Substance painter for texturing, expanding my knowledges on skin color tones
- Photoshop for final renders and alphas adjustments [including design sketches for poster]
- Zbrush for sculpting the concept and main shapes
- UE5 to render the pictures
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Materials : 1
Quality of Textures: 4k
Textures : Albedo, Roughness, Metallic, Normal, Height (Baked in substance)
Overall triangles : 34.520
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Disclaimer : UE5 render backgrounds are free assets from the marketplace, i do not own them or created them, only usage as a background.