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Gάma Ray - Creature Design 3D - 2D Poster Information

One of my electives works for my third year of my study, creature design level 2.
I decided to make a ray using as a main reference Avatar world and concepting, include designs
of a a jet fighter to make it able to fly.

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I expanded my knowledges of Zbrush sculpting and UE5 Rendering systems with this elective and concepting in more detail.

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- I used blender for modelling and UV unwrapping
- Substance painter for texturing, expanding my knowledges on skin color tones
- Photoshop for final renders and alphas adjustments [including design sketches for poster]
- Zbrush for sculpting the concept and main shapes
- UE5 to render the pictures
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Materials : 1
Quality of Textures: 4k
Textures : Albedo, Roughness, Metallic, Normal, Height (Baked in substance)
Overall triangles : 34.520
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Disclaimer : UE5 render backgrounds are free assets from the marketplace, i do not own them or created them, only usage as a background.

Render in UE5, 01

Render in UE5, 01

Render in UE5, 02

Render in UE5, 02

Render in UE5, 03

Render in UE5, 03

Render in Zbrush, aprox 20 mil verticies

Render in Zbrush, aprox 20 mil verticies

Render in Zbrush, aprox 20 mil verticies

Render in Zbrush, aprox 20 mil verticies

Poster concepting

Poster concepting