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Camouflage Material - Sbsr - Substance Designer | Showcase Blender/Painter

Here is one of my latest projects that iv been working on, specializing on Procedural Materials!
I wanted to make an army camouflage in order to use it in the future for any kind of army asset I create
(Great example was the Fury vehicle in which I used paid materials)
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- I used substance designer using nodes to create the procedural material which could be used either in blender, unreal, painter or
anyone else with a possible connection of designer (sbsr file)
- Blender and painter to check out the parameters
- Photoshop to just edit the portfolio pieces
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Overall Outcomes :
1. Net :
- Can change the number of net tiles (3 to 64 or more)
- Roughness or metalicness
- Color (hue, saturation, light)
- Rotation
etc
2. Leaves :
- Basic shape randomization
- Details visibility
- 3 Layers with gap and blur options
- Numbers in X/Y of the leaves for each layer
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Substance Designer open.gl viewport
results

Substance Designer open.gl viewport
results

Blender Results in viewport (cycles)

Blender Results in viewport (cycles)

Parameters which are adjustable in
substance painter

Parameters which are adjustable in
substance painter

Net system (got help by specific guides)

Net system (got help by specific guides)

Leaves system (adjusted based on my needs from guide)

Leaves system (adjusted based on my needs from guide)