Here is one of my latest projects that iv been working on, specializing on Procedural Materials!
I wanted to make an army camouflage in order to use it in the future for any kind of army asset I create
(Great example was the Fury vehicle in which I used paid materials)
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- I used substance designer using nodes to create the procedural material which could be used either in blender, unreal, painter or
anyone else with a possible connection of designer (sbsr file)
- Blender and painter to check out the parameters
- Photoshop to just edit the portfolio pieces
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Overall Outcomes :
1. Net :
- Can change the number of net tiles (3 to 64 or more)
- Roughness or metalicness
- Color (hue, saturation, light)
- Rotation
etc
2. Leaves :
- Basic shape randomization
- Details visibility
- 3 Layers with gap and blur options
- Numbers in X/Y of the leaves for each layer
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